研究著作內容
A Survey on Cloud Gaming: Future of Computer Games
(NOTE: Sheng-Wei Chen is also known as Kuan-Ta Chen.)

Abstract
Cloud gaming is a new way to deliver high-quality gaming experience to gamers anywhere and anytime. In cloud gaming, sophisticated game software runs on powerful servers in data centers, rendered game scenes are streamed to gamer over the Internet in real-time, and gamer use a light-weight software executed on heterogeneous devices to interact with the games. Due to the proliferation of high-speed networks and cloud computing, cloud gaming has attracted tremendous attentions in both the academia and industry since late 2000’s. In this article, we survey the latest cloud gaming research from different aspects, spanning over cloud gaming platforms, optimization techniques, and commercial cloud gaming services. The readers will gain the overview of cloud gaming research and get familiar with the recent developments in this area.

Materials
Citation
Wei Cai, Ryan Shea, Chun-Ying Huang, Kuan-Ta Chen, Jiangchuan Liu, Victor C. M. Leung, and Cheng-Hsin Hsu, "A Survey on Cloud Gaming: Future of Computer Games," IEEE Access, Vol. 10, No. 1s, Jan, 2016.

BibTex
@ARTICLE{cai16:cloud_gaming_survey,
  AUTHOR     = {Wei Cai and Ryan Shea and Chun-Ying Huang and Kuan-Ta Chen and Jiangchuan Liu and Victor C. M. Leung and Cheng-Hsin Hsu},
  TITLE      = {A Survey on Cloud Gaming: Future of Computer Games},
  JOURNAL    = {IEEE Access},
  VOL        = {10},
  NO         = {1s},
  PAGES      = {1--25},
  MONTH      = {Jan},
  YEAR       = {2016}
}